Rules
The Team
Teams will be made up of 6 players. At least one of these players must be female. Up to 4 additional players may accompany the team as substitutes.
The Field
The playing field shall be a rectangle at least 50 ft long and at least 30 ft wide, divided into two (2) equal sections by a center-line and attack-lines 3m from, and parallel to the centerline.
The Game
The object of the game is to eliminate all opposing players by getting them “OUT.” This may be done by:
- 1. Hitting an opposing player with a LIVE thrown ball below the shoulders.
- 2. Catching a LIVE ball thrown by your opponent before it touches the ground.
Definition: LIVE– A ball that has been thrown and has not touched anything, including the floor/ground, another ball, another player, official or other item outside of the playing field (wall, ceiling, etc).
Boundaries
During play, all players must remain within the boundary lines except to retrieve stray balls.
The Opening Rush
Game begins by placing the dodgeballs along the center line three (3) on one side of the center hash and three (3) on the other. Players then take a position behind their end line. Following a signal by the official, teams may approach the centerline to retrieve the balls. This signal officially starts the contest. Teams may only retrieve the three (3) balls to their right of the center hash. Once a ball is retrieved it must be taken behind the end-line before it can be legally thrown.
Winning a Game
The first team to legally eliminate all opposing players will be declared the winner of the Game.
Winning a Set
Teams will play against each other for a 20 minute period called a Set. The Set may include up to 5 Games between the two teams. The team that wins the most Games during the 20 minutes will be declared the winner of the Set. In the case of an equal number of Games won, a 1-minute sudden-death overtime period will be played.
Winning The Tournament
The Tournament will be won by double elimination. All teams will play at least two Sets. Any team that loses 2 Sets is eliminated from Tournament contention. Sets will be played by matched teams until all but one team (The Winner!)has been eliminated from the competition.
Time-Outs & Substitutions
There will be no Time-Outs allowed, except in the case of injuries. Substitutions are not allowed during any individual Game. Teams may switch the roster with substutites before the start of any Game.
5-Second Violation
In order to reduce stalling, a violation will be called if a team in the lead controls all six (6) balls on their side of the court for more than 5 seconds.
Rule Enforcement
All contests will be supervised by an event referee. THE REFEREE’S DECISION IS FINAL NO EXCEPTIONS.
N.A.D.A. Code of Conduct
- 1. Understand, appreciate and abide by the rules of the game.
- 2. Respect the integrity and judgment of game officials and volunteers.
- 3. Respect your opponent and congratulate them in a courteous manner following each match whether in victory or defeat.
- 4. Be responsible for your actions and maintain self-control.
- 5. Do not taunt or bait opponents and refrain from using foul or abusive language.
- These rules are adapted from the National Amateur Dodgeball Association’s Official Rules.